New Playstation 4 Hardware Detailed
Things have been a little quiet on the Playstation front. We’ve heard very little since the reveal but now we’ve finally got some juicy information to sink our teeth into. Sony have just revealed some hardware details and specs for the Playstation 4 at the Game Developers Conference.
We’ve highlighted the most interesting aspects of the announcement below. However, some have expressed a little disappointment as many of the specs are not as high as they were hoping for. The CPU especially appears to be the main point of concern with some players comparing it to the processors of high-end tablets and other portable entertainment. However, the huge amounts of RAM and powerful GPU will allow for far superior graphics, much faster loading times and more objects on screen at once.
- 64-bit x84 arch
- Low power consumption
- Low heat
- 8 cores, HW threads
- 2MiB L2-cache per 4 core group, 32kib I1 I/D-cache
- PlayStation Shader Language
- Similar to HLSL
- Allows featured BEYOND DirectX 11 and OpenGL 4.0
Tessellation, adding geometric detail to smooth edges or create more organic shapes
8GB 256 bit GDDR5
“Very large hard drive” in every console
Tools are full integrated into Visual Studio 2010 and 2012
What do you think about the specs of the Playstation 4? Are you disappointed? Let us know below!